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Roombageddon

A 3D action game built in Godot 4.7 for Godot Wild Jam #94, where it placed 24th out of 115 entries. The player controls a robotic vacuum defending a household against everyday objects that have mutated into deadly foes, acquiring abilities along the way to fight back. Developed by myself and Rick Mann. I handled programming and level design, working across the ability system, enemy AI, wave spawning, player controller, HUD and UI, loot progression, charging mechanics, game state persistence, tutorial system, and audio integration.

Play the Game View on GitHub
Roombageddon screenshot 1
Roombageddon screenshot 2
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